Game turns tool into classroom and students give show in math

A situation far from acceptable. According to the latest survey of the International Student Assessment Program, more than 70% of Brazilian students between the ages of 15 and 16 do not know the basics of mathematics. All right, Education is far from being a marvel in Brazil. Even so, the information is alarming - it represents the future of these young people and consequently of our country. The good news is that technology and the use of specific applications for teaching want to turn that game ... and quickly!

In this public school in São Paulo, the use of digital games improved the performance of students in mathematics by 30%. Students' passing level rose from 58% in 2016 to almost 85% in 2017 - well above the state average of 51%.

This platform developed by an Israeli startup brings 1600 educational games aligned with the school curriculum of each region and is already adopted in more than 40 countries and reaches more than one million children. In Brazil, the tool already pushes around 100 thousand students to make math more fun and better absorbed. The goal is far from replacing slate and notebook, but it is an exercise that adds value to the work that is already done.

A recent survey of more than 500 elementary school students by the Israeli startup itself shows that using educational games ends the idea that math is a boring and difficult subject. And, on the students' engagement, just look at the concentration of this little gallery in a class of ... math!

In addition to making math more fun and playful, the software still has a real-time student assessment algorithm to see what is actually being learned and also to measure students' progress. With this feedback, the teacher gains a new tool to program their classes according to the strengths and main difficulties of each class.

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